By Dr. Max and David Hooper Euwe
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Approximately all chess video games are received via simple tactical tools. This e-book makes those equipment memorable and transparent. it has been stated that "tactics are ninety nine% of chess. " This 3rd quantity of the great Chess path teaches you the elemental instruments of profitable chess with instructive and remarkable examples. Grandmasters Alburt and Palatnik completely clarify countless numbers of key positions prepared through trouble and designed to sharpen tactical acceptance and imaginative and prescient on your personal video games.
Chess avid gamers frequently achieve a definite point and as a result look not able to turn into any superior. They reach good or even promising positions with no need any good formulated rules of the way to proceed the sport. they often don't realize the strategic necessities of the niceties which pass into the build up of a powerful place.
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Extra resources for A Guide To Chess Endings
PKt5 ? 2. PR4, when Black's ch. K x P 8. PKt7. pawns are blocked. --QS P-X-'-B7 2 P-l34 7 K-Q2 P-87. White sces but cannot avert the threat White resigned dter 8. PKt5. 8. PQ6 ~ h K . P,-B8=Q ~ h . 8. K x Q P-,-R8=Q ch. I. MINOR PIECE v. iny, 1656. We shall not consider knights and i bishops srparatdy, hut will sliow in a 1 comparative study their diRcring charactcristics. The bishop has mom mobility for it may cross the board in one move, and a greatc* r a n g for it map contrd squares at a distance.
P-XS R - 4 3 (dse 1 1. PRfr) If. 1 Whitc a rook's pawn with bisho~of the wrong cotour, but White can oftin avoid this. I R K I Tha c o m t plan b first to shield thn advance of the 'good' pawn as fat as possible. H the RP is moved up it becomes a Ifis effective decoy, Black capturing it sooner. 1. f K S ? BK7 2. BK8 RKtS brings about a position which occurred in the game Gaglidze r. Kaspafyal (Tiflis, 1929)3. KO8 KKR3 4. RQ7 B x P 5. PK6 KKt2 6. PK7 KBJ 7. BK8 B08 8. BB7 W i t e wins I (the bishop cannot at o m to KRS, I 1X MINOR RECE ENDlNGS and loses a vital tempo) S .
6. KtxKt stalemate; or if 3. KB7? KtKt4 ch. 4. KK7 Kttl6. 3 ... R-Ktl 4 P-B4 K-R I S K-B7 Kt-Kt4 ~ h . 6 PxKt. 124 Whitet$prwpwts with bishops I n general a KIP is not so favourable, although it has =me winning charms; but zgtinst a BP oar QntreP the defending knight opemtes at full strength on either side of it, and in wosaquenm usually draws. Whm Black's king is on the far side of the board White has wiraiag chams with an unmoved RP, or anot too backward KIP; but bas charms with B BP w Centre P uniy if it is already far advand.
A Guide To Chess Endings by Dr. Max and David Hooper Euwe